EgoHand4D · Technical Report

In-the-Wild Inference

6. In-the-Wild Inference

The promoted lineage on real wild video (blue = left, red = right; presence + visibility gated with inference-side latching; clips below rendered at the uf12 generation — the gallery runs the full lineage with the champion v11 as the default view, and v10 kept viewable under its honest wild-regression label). No wild 3D GT — these are qualitative evidence; the quantitative gates are the GT + wild-stability instruments in §4.3.

Data-integrity fix (2026-07-01): earlier "raw" clips for medical/shoes were actually skeleton-overlaid output videos (inference had run on already-annotated frames, contaminating the benchmark). All raw sources are now confirmed skeleton-free and expanded to 8 clips covering ego first-person + fine fingers + bimanual collaboration + fast motion / off-frame. Full 8 clips × lineage is in the model iteration gallery.
ClipScenepresent (uf12)Behavior
ego_wirewiring assembly · first-person · gloved industrialL 100% / R 87%stable ego two-hand; foreshortened right still splays slightly (known frontier)
ego_deskdesktop reach · ego overhead · bare handsL 100% / R 97%stable overhead two-hand, good fast-motion follow
guitarguitar · fine finger jointsL 100% / R 21%fretting hand stable; fast strumming hand occasionally lost
coffeepour-over (French press) · bimanualL 65% / R 100%good collaboration tracking, plunger hand steady
drumsdrumming · fast motion + stick occlusionL 100% / R 50%holds the main hand under fast strikes + stick occlusion
conductorconducting · arms wide · large off-frameL 40% / R 29%OOD large off-frame; present correctly drops as hands leave
Persistence upgrade (post-table): the present percentages above predate the §1.6 presence-recall upgrade (hysteresis + sustained mid-confidence latch + joint-based off-frame test). With it, the previously-lost hands recover — both-hand recall guitar-R 0% → 100%, medical 100%, ego_wire 98% — while the OOD true negatives (conductor / speaker) stay correctly gated: no fabricated skeletons.
ego_wire (uf12) — ego gloved two-hand stable; foreshortened right still slightly splays.
coffee (uf12) — bimanual collaboration, plunger hand tracked steadily.
guitar (uf12) — fine fingers, fretting hand stable.
drums (uf12) — holds the main hand under fast strikes + stick occlusion.

Full-pipeline joint visualization (raw → 2D → 3D, 4 panels synchronized) — the egocentric main line:

ego_wire (first-person · gloved industrial) full pipeline: ① raw · ② Stage-1 2D · ③ MANO mesh AR (real K) · ④ MANO mesh + ego-camera frustum orbit. Reproj self-consistency L2.6 / R5.7 px.
ego_desk (first-person · overhead · bare hands) full pipeline: same lift_v2 solve; overhead ego two-hand mesh stays glued, ego-camera pose coherent. Reproj L2.1 / R5.5 px.
Takeaway — Strong on ego first-person two-hand, bimanual collaboration, and no-hand specificity; the honest frontiers are fast strumming/striking, foreshortened reach, and large off-frame recall — exactly what §2 occlusion data and §7 re-distillation target.